- Is Ranged Dmg Better Than Boss Dmg Maplestory 2 Online
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% Damage and % Att??
Reactions: 1,555
Member, Private Testeredited August 2017 in General Chat
How much is too much boss damage? General MapleStory Forum Talk about MapleStory in general Trieuce Level 204 Mardia Zero Transcendent. I see a few youtubers with 3XX% boss dmg. If there is such thing as too much boss damage, what should be prioritized next? Posted: February 2015. I can put my money into more useful things and get better.
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What are the differences between % Damage and % Att? Which one is better to have?
Comments
- In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
- Reactions: 1,555Member, Private TesterIn Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that? - In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default.. - Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive - Reactions: 1,555Member, Private TesterIn Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad?? - In Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials - Reactions: 1,555Member, Private TesterIn Reboot..%ATT is vastly superior to %Damage..I think %Damage is just overall bad though..It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range..while %Damage is like..also into your range but only to a certain extent..I know in Reboto its cuz of the passive which gives you 100% damage by default..
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials
But those links are % damage - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range. - Reactions: 1,555Member, Private Testerthe links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty! - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper. - Reactions: 1,560Member, Private TesterThey're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage. - Reactions: 1,555Member, Private Testerthe links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.
what??, i'm confused again lol so % damage link skill is still better than % damage right?They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.
Ok I see, I will aim for % att then - Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice - Reactions: 1,555Member, Private TesterYes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
Ok got it, ty - Part of the damage formula is as follow .. * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ..
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice - Part of the damage formula is as follow .. * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ..
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Remember that %attack is good, but for someone who doesn't have much ATTACK it won't increase as much damage as %boss, or like this guy in the video who have a lot of %attack so it's better to have boss lines : he have so much %attack that %boss is actually more viable in terms of damag, so he have that much.
Also link skills are really usefull cause they don't occupy the potential lines, they might be %dmg, but they still are very usefull and strong. - the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
so then unless u have potential? those two things are a waste to have entirely correct? i mean why is there atk% and dam%? why cant it just be one thing to do for skills, passives, linkskills, ect? and benefits the range ? seems like a broken system now. ._. because i still dont know which is better to get for higher damage and good range? in potential that is. - https://www.reddit.com/r/Maplestory/comments/45g9b0/attack_vs_damage/
https://www.reddit.com/r/Maplestory/comments/3x7pn4/whats_the_difference_between_att_and_damage_on/
You misunderstood, I never said %boss damage was bad or imply it was useless, going for %damage on weapon/secondary/emblem potential is a waste when you can get %boss damage which is 2/3x more efficient to dps than %damage.No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Demon Avenger and Kanna link skill are the best link skill to have because %att link skill doesn't exist.so then unless u have potential? those two things are a waste to have entirely correct?
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Is Ranged Dmg Better Than Boss Dmg Maplestory 2 Online
To all you level 200+ people
edited June 2017 in General Chat
Is Ranged Dmg Better Than Boss Dmg Maplestory 2 Pc
how
no seriously, how did you actually get past level 200? I've been level 200 for two months now. I'm in a constant state of grinding on Erdas, but then dying and losing 2 hours worth of progress.
I'm especially looking at level 200+ bowmasters. How did you guys survive with this terrible HP??
no seriously, how did you actually get past level 200? I've been level 200 for two months now. I'm in a constant state of grinding on Erdas, but then dying and losing 2 hours worth of progress.
I'm especially looking at level 200+ bowmasters. How did you guys survive with this terrible HP??
Comments
Is Ranged Dmg Better Than Boss Dmg Maplestory 2 Free
- Tbh similar lvl areas with burning zone is a lot better than erdas, you just need better equipment.
- Reactions: 38,140Volunteer Forum Moderator, Private Tester
- Reactions: 5,570Member, Private TesterIt may seem counter intuitive but if your main is too weak for V areas you may want to grind alts.
Link skills, legion effects
Also you can grind in forsaken excavation all the way to 210 if erdas are too strong - get atleast 500k range. which takes couple days of meso farming and some carries. This should allow you to train in future perion which from 180-200 takes less than an hr per level and during 2x faster. with 1-2m range you can train at scrapyard and reach 200-210 in less than 10 hrs.
- Most 200+ people just trained at SH when it was still viable, but ever since that got nerfed, I've been pretty out of touch on good training areas. Assuming you have decent range, bossing is also a viable, albeit slow, alternative for exp.
- Sounds like you need.to.increase your range which will in turn enchance your survivability. You also should get safety charms from the NPC that sells them for mesi
- ok, next course of questions..
What's a carry?get atleast 500k range. which takes couple days of meso farming and some carries.
question 2: tips on improving range, and recommended equips?
By range, I assume y'all mean the min~max damage stat in the stats window. I can only just about scrape 200k range with what I currently have and all buffs active. here, have a visual of my ineptitude: - you most definitely need to work on that range.
as for staying alive. I highly suggest you use your RED Quiver and lock it in order to heal yourself to stay alive if that troubling you.
later on you can lock to Magic arrow for a bit faster kills.
btw. im pretty sure this person in not in reboot. cus at 200 you should have 100% innate damage just for being in reboot if im correct. 1% for every 2 levels?
EDIT: I suppose nobody has said how to increase your range so here is some simple methods.
1. Make link skill mules.
2. fix your legion thing (forgot the name) for some extra stats
3. take advantage of the current event - free rings ( everyone should be getting 5 for thier alts )
4. dalies - Arcane force daily since your already in the area. that gives additional dex and more arcance force = more damage in that area
Fyi: I mained bowmaster since newtie grinding was endgame so I know all about being squishy hue hue .
Hope this helps
And a Carry is someone taking you on a boss run that you otherwise cannot do yourself.
since most people solo everything nowadays there isn't really 'parties' anymore but usually
some OP person will ' carry' you through the boss to help you out. they don't necessarily need to be OP tho. but you get the point - ok, next course of questions..
What's a carry?get atleast 500k range. which takes couple days of meso farming and some carries.
question 2: tips on improving range, and recommended equips?
By range, I assume y'all mean the min~max damage stat in the stats window. I can only just about scrape 200k range with what I currently have and all buffs active. here, have a visual of my ineptitude:
work on your links and legion board. - As said above
Links
Legion board
Farm elite bosses for chests daily to get some meso
Then just work towards getting all your gears scrolled with maybe 70%s?
Then star force it all 12 star if you can
Then start aiming to get epic potential across all equips.
Then cubing!
Good luck! - Use a free 1.5x or 2x coupon from events.
Kill Pinkbean, good 160mil exp there
Ht is like 30 ~ 50mil exp
Krexel is 44mil exp a day
Hillia normal is 10 ~ 20mil exp a day if you use coupons.
Idk how much zakum gives, but it's pretty good too.
At level 207, pinkbean gives about 5~7% exp - Reactions: 1,575Member, Private TesterMainly did bosses, commerci, made almost all linked mules (still missing kinesis because i can't stand that class), I was at 800k dmg range when I hit 200 (events helped and took a while to get to 200 cause we were a new guild and everyone had no gear to do cra) so didn't took that long to kill them. And use the YELLOW pots from monster park they give 2k hp, don't relly on the pet to auto-heal cause I'm from Europe and sometimes it lags, I heal with elixers manually. If you play reboot feel free to msg me during this weekend. ign: Wildstorms
- Reactions: 38,140Volunteer Forum Moderator, Private TesterAlso, training and doing quests in Vanishing Journey was a LOT easier before the introduction of the Anti-AFK potion-locking mobs.
- If you have trouble getting the right link skill mules and legion board, youtube is your friend. Tho I can help in the link skill department:
Try to get your link skill mules to level 120 (140 if you want to benefit from S rank character cards, also better for legion system)
-Kanna ( 10% damage on level 2)
-Demon Avenger ( 10% damage on level 2)
-Xenon (10% all stats on level 2)
-Kaiser/Cannoneer (if you have lower HP, their link skills give % max HP)
-Luminous (15% PDR)
-Demon Slayer (15% boss)
-Beast Tamer (7% crit, max HP and boss)
-Mercedes (15% xp)
-Phantom (15% crit)
-Hayato (10 all stat and 5 attack)
Level 120 is enough for level 2 link skills. Try doing dailies, as once you reach about 60 arcane force, you'll recieve 1 damage from the first part in VJ.